
GoGo Yubari
PAK
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Posted - 2007.09.17 01:41:00 -
[1]
Just a few thoughts:
Systems that actually change hands!!
Reward bringing down enemy allied ships with loyalty points, not straight isk. It's not a bounty, it's recognition.
Though it is proposed as a sandbox, it would be interesting to see some kind of high level strategic coordination by the factions. Ie. "take Old Man Star"-tyle objectives, perhaps with higher loyalty point rewards for actions in line with the strategy, while still leaving the tactical decisions on how to accomplish that entirely in the players hands. This would bring in people roughly to the same hot zones to fight - hence, easy to get a fight.
While roaming and general warfare akin to current corp wars is okay to some extent, faction warfare needs to be distinct. Thus, and also still in the interests of bringing people to the same locales for the fights, make fights centered around certain areas and objectives (such as structures to be destroyed, raided or defended).
Denying docking rights flat-out, while interesting, is a huge change. However, this could easily be implemented for low-sec only! So, in low-sec/null-sec you would not be able to hide in stations belonging to opposing factions. This would really drive home the point of the harsh realities of the warzone, and the outposts as sort of besieged, paranoid and wary bastions of empire influence. Likewise, pirate stations should not welcome players not aligned to them - 0.0 does not need such safe havens which come at no cost.
You are saying that only the four empires will be at start. I hope to see the smaller empire (Khanid, Ammatar, Syndicate, etc) and of course the pirate entities included! The pirate missions should be centered around raiding/pillaging operations, rather than control of territory. Eve is not just about the 4 empires, there is so much flavor in the groups around them that it would be a travesty to ignore them.
I understand that is a possible plan in some later stages, but allowing players to take empire territory - if only in low-sec/null-sec - is a delicious prospect. Likewise, in contrast to this, allow players to conquer null-sec for their empires.
Love by nature. Live by luck. Kill by profession. |